Environment Artists:
- Understanding of real-world architecture and composition
- Creating and maintaining in-game environments
- Creating models, textures and in-game items from concepts
- Creating in-game lighting
- Consistent art style
- Ability to work in a team
- Advanced 3D and 2D skills
- Ability to learn software quickly
- Self-motivation
- Model, texture and create collision on in-game assets
- Ensure art style is consistent
- Strong communication skills and team work
- Strong problem solving skills
- Advanced 3D and 2D skills
- Able to adapt to different software and techniques
I feel I am most suited to being a prop or object artist as there's a higher chance of working on many different things, whereas with an environment it means spending a long time working on one piece. However I enjoy placing assets around a scene and set-dressing. I feel that either of these job roles would be good for me. Maybe starting off as a prop artist to get to know the industry and moving on to environments. This would also give me time to work out if prop art is for me or if I want to work on larger scale projects.
EDIT: I found that there were a lot more jobs available for environment artists at this time and feel that having a portfolio designed for this will show off my prop work as well so will tailor my portfolio to environments.
EDIT: I found that there were a lot more jobs available for environment artists at this time and feel that having a portfolio designed for this will show off my prop work as well so will tailor my portfolio to environments.
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