Over the coming years I am aiming for a job in the games industry, however if this does not happen I am aware there are other industries that I can apply my skills to. For example, adverts, product visualisation, films, entertainment and architecture can all require 3D skills for projects. My main aim is to get a games industry job but I feel it is necessary to be open minded.
I will need time to work on my portfolio. I am well aware of the competition that is out there, even for junior positions and want to improve my skills. I have a number of projects that I would like to work on (the sci-fi and forest scenes for my blockout showreel among them) for personal skill development and I would also love to work on some more team projects to get more used to working in a team scenario. Game Development next year will be a good start to this. I will also need to give myself deadlines for projects and keep myself motivated. Using sites such as Polycount, forums and Artstation to post work will keep me motivated as I will be aiming to upload regularly to gain an online following.
Overall, I feel and I am well prepared for life after University. This module has given me a lot more knowledge about the games industry as a whole, what area I would like to work in and made me think about my next steps after University.
Below is my final showreel:
https://www.youtube.com/watch?v=XQx1sJkLBIQ&feature=youtu.be
And my final website link:
http://smarsh1994.wix.com/3denvironmentartist






