Friday, 26 September 2014

Portfolio Analyses

In groups, we spent some time looking at other 3D artists portfolios. I focused on 3D environment portfolios and prop portfolios as these are the areas I am most interested in. From analysing these I have made a few conclusions about what makes a good portfolio.

1) Images of art are the most important feature
- The images are large, clear, show off the art well and are quick to load. Spending a long time waiting for an image to load, to find out that it is badly composed or does not show good 3D skills is a waste of peoples time. The first thing that a viewer should see on your portfolio is your artwork. It should be easy to find, view and be shown off to its best. Cropping images to hide errors or having tiny images shows lack of confidence and will not look good to potential employees.

2) Clear contact details
- Make it easy for a prospective employee to find out how to contact you. Make your name clear on each piece or page so they associate the good work with you. Make sure there are multiple ways to contact you. Phone numbers, emails (with appropriate names) and social sites such as LinkedIn should be available.

3) Only show your best work
- A single image of bad work can drag down the whole portfolio.

4) Be specific
- Tailor your portfolio to the job area that you are looking into. Don't have animation, characters and environments on there unless you are going for a generalist role in a small indie company and aim to show you can manage all tasks.

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